LocalScreenAudioStream interface
extends AudioStream LOCAL
Your screen-share audio stream. Created automatically when you call publishScreen() with audio: true. Access via room.localParticipant.screenAudio (flat) or room.localParticipant.screen.audio (nested) โ both return the same instance.
Blueprint
Members inherited from AudioStream. Lifecycle is bundled with LocalScreenStream โ no own events.
setInputDevice. Screen audio is captured by the browser's getDisplayMedia picker alongside the screen video โ there's no separate device picker.VideoSDK.applyAudioProcessor() โ they apply to me.audio, not to bundled screen audio. Screen audio passes through to peers unmodified..on('ended') for the bundle terminator. There's no separate ended event on this stream.Methods
All inherited from AudioStream: attach / detach, getStats, getMediaStreamTrack. No methods added on this subtype.
Events
No own events. Lifecycle (when screen-share ends) flows through me.screen.on('ended'). There's nothing audio-specific to observe locally โ for level monitoring on the producing side use getStats() or LocalAudioStream instead (mic).
See also: AudioStream LocalScreenStream RemoteScreenAudioStream LocalParticipant.publishScreen